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Contents
1 Activities within the SCA
1.1 Garb (costume)
1.2 Armed combat
1.3 Armored combat
1.3.1 Forbidden weapons
1.4 Fencing or Rapier Combat
1.5 Combat Archery
1.6 Other Combat Activities
1.7 Bardic Arts
1.8 Equestrian activities
1.9 Heraldry
1.10 Cooking
1.11 Calligraphy and illumination
1.12 Dance
1.13 Fiber Arts
2 SCA events
2.1 Combat Events and Wars
2.2 Arts and Sciences
2.3 Coronations and investitures
2.4 Demonstrations
2.5 Practices
3 External links
4 Notes
//
Activities within the SCA
Garb (costume)
The first thing one notices about a Society for Creative Anachronism (SCA) event is that everyone is wearing at least an attempt at clothing similar to that worn before 1601 AD. This type of clothing is often called “garb”. Wearing garb to events is one of the basic requirements of the SCA. Garb may range from a polyester-blend T-tunic for a newcomer to a hand-embroidered and beaded Elizabethan era gown complete with hoops, bumroll and ruffled collar or a set of ruffs that may take more than six months to a year to complete. Typically, men wear a tunic and pants and women wear a long gown. Members often have “field” garb, simple cotton tunics or gowns that they wear to camping or other outdoor events, and “court” garb made of expensive brocades and silks that are reserved for fancy-dress events. Many SCA members make their own clothing, though the needlework-challenged can purchase their garb from merchants or barter with other SCA members. Newcomers to the SCA can usually borrow garb for their first event or two by contacting the local group’s Gold Key officer or Chatelaine/Castellan, who is responsible for helping acclimatize new members.
Armed combat
Fighters practicing at Gulf Wars XIII (2004). Note the use of rattan swords and edge padding on the shields.
Three forms of armed combat are re-created in the SCA:
Armoured Combat (sometimes referred to as “Heavy Combat”, “Heavy List”, or “Heavy Fighting”) using weapons fashioned to generally approximate the sword-and-shield, greatsword, spear, glaive and halberd of the High Middle Ages.
Fencing or Rapier Combat, generally approximating the lightly-armored “swashbuckling” of the 15th century and the 16th century, emphasizing the rapier over cutting swords. Many members of the Society study and practice period manuals from the salons of Western Europe whose Sword Masters taught the “Arte of Defence”, where the term “fencing” came from.
Combat Archery using bows and crossbows has been a part of Society combat from the early days as well, and currently is highly regulated for safety concerns. It is not allowed in tournaments, but only in war or melee scenarios. The arrows used have specially designed tips and tails for safety, and the equipment has limits placed on how powerful it can be.
Thrown Weapons are also allowed in wars and melees. This can include javelins, knives, axes, throwing maces, and other weapons. A weapon must meet certain extra safety requirements (of weight and padding) to be allowed to be thrown.
Siege Combat is the reproduction of large siege engines for use in wars and melees, such as the onager, ballista, and trebuchet. The engines are obviously scaled down in size and power and shoot safe ammunition such as tennis balls.
The martial arts as practiced in the SCA are notable in that there are no referees to declare a winner. “Marshals” are on the field to maintain safety (e.g. watch for loose or broken equipment or to protect bystanders). It is the combatants who acknowledge the effect of blows. A combatant is on his or her own honor to “call” a “good shot”, feigning its effect. For example, a good blow to the arm renders that arm useless, so the combatant will stop using it for the duration of the fight. Calling a leg shot, the combatant drops to his or her knees.
Armored combat
See main article SCA Heavy Combat.
The Armored Combat or “Heavy Weapons Fighting” forms practiced in the SCA roughly mirror those of medieval infantry, and both tournaments and battles are fought. The fighters wear armor (often of their own making) made of plastic, leather, or steel, or any combination thereof.
This is a serious full-contact sport; moves are not planned or signaled and fighters strike each other with considerable force and speed. Weapons are primarily made of rattan to resemble swords, pikes, spears, axes and other medieval weapon types. Maces and axes have heads made of rubber or stiff foam, and pole weapons (resembling medieval pole-axes, glaives, halberds or bills, etc.) may or may not be required to be similarly padded, depending upon the regulations in a given SCA kingdom.
For the purposes of calling blows, all heavy-weapons combatants are…(and so on)
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